University of Tampa
The Legend of the Invisible
City of Kitezh and the Maiden Fevroniya
Erik Lopez
Art and Technology
Professor Blanka Roundtree
9/27/2016
The Legend of the Invisible
City of Kitezh and the Maiden Fevroniya
The Legend of
the Invisible City of Kitezh and the Maiden Fevroniya taught me a lot about
opera.
It showed how a simple play can captured the imagination of the audience and
keep them entertain for several hours. As I was watching the
opera I found myself being captivated by the beautiful scenery, and the story
they where trying to tell the audience.
The opera
really surprised me with how you could feel the emotions of the characters
through the actor’s voice. In some instances it gave me goose bumps and I
could really feel their pain or happiness, depending on the scene. I have never
really been a big fan of opera, but I am starting to understand why they are so
popular all around the world. Opera accomplishes
something movies cannot; they immerse you into the story and almost make you a
part of it.
If I had to
guess how the audience reacted when this opera was first performed I would
imagine that they felt similarly as I did. They where taken on a
roller coaster of emotion’s ranging from ecstatic to gloomy. The
scenery and the voices of the actor’s would have also captivated them making
them really appreciate the story. I also think that the movement
of the people holding the props such as the deer would at times distract the
audience.
In the end the audience would have been appreciative of the opera and relished
its story.
I think this
particular opera was important to the chronology of opera.
It shows that you can create almost anything into an opera from a historic
event to an old national legend. In a way I believe it
brought Russia together mostly because everybody knew the story and were
intrigued on how it would be performed. It’s almost like you’re
watching a movie based on a book but you still want to see it even though you
have read the book and knowing the ending. There is still a part of
you who wants to see if they will do the story justice.
It also made a well-known story beautiful in its own way and got people
thinking and talking about it all over again.
The technology
used in the opera was subpar compared to what is available to us today.
The little technology they had available did make the story come alive.
Changing the lighting from warm to dark colors gave the story a whole different
perspective. Even though none of the scenery in the background really
changed.
Incorporating warm colors made the story feel upbeat and comforting.
While changing the lighting to darker colors made you feel anxious and added
more suspense.
The opera also
used a lot of props from cardboard deer, costumes, to the buildings in the
background. This animated the story and made you feel that it was actually taking
place in a forest or battleground depending on the scene.
The props they used also made you pay attention to the small details and helped
portray the story along with the actors. Overall I think they did very well with what
limited technology they had back then, and it really brought the story to life
making it more enjoyable to watch.
If I were a
game designer in today’s era I would have fun making a game out of this opera.
First I would make it into an RPG (role playing game) game.
I would have a lot of small quest that would help connect the story, but would
also immerse you into the world of the story. The game would have a lot
of different fighting scenes. Incorporating parts where
you can make your own decisions that would influence how the story will turn
out.
Making every decision you make in the game important. Allowing
that you can play the game again and achieve many different outcomes.
I would use simple cartoonish graphics and have some side quest and hidden Easter
eggs (an
unexpected or undocumented feature) giving you different special abilities. That
will make the game easier to conquer. Last of all it would only
be available for computers and laptops compatible with VR’s (virtual reality)
so that you can fully immerse your self in the game and character.
Works Cited
http://research.omicsgroup.org/index.php/The_Legend_of_the_Invisible_City_of_ Kitezh_and_the_Maiden_Fevroniya
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